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Contents
29.
Angular, Part 2
29.
Angular, Part 2
ΒΆ
29.1. Angular Directives
29.1.1. Open the Lesson 2 Folder
29.2.
ngFor
29.2.1.
ngFor
Syntax
29.2.2. Try It
29.2.2.1. What If
29.2.2.2. Bonus What If
29.2.3. Check Your Understanding
29.3.
ngIf
29.3.1.
*ngIf
Syntax
29.3.1.1. Logical Operators With
*ngIf
29.3.1.2. What About
if/else
?
29.3.2. Try It
29.3.3. Check Your Understanding
29.4. Events
29.4.1. Angular Events
29.4.1.1. Syntax
29.5. Responding to User Input
29.5.1. Change Practice Folder
29.5.2. Setting Up an Input Box
29.5.3. Changing the Event
29.5.3.1. Modifying
keyup
29.5.3.2. Wait for a Click
29.5.3.3. Now Add a Button
29.5.4. Summary
29.6. Events Can Call Functions
29.6.1. Modify the HTML
29.6.2. Define the Function
29.6.3. Tidying Up the Display
29.6.3.1. Clear the Input Box
29.6.3.2. Check for Duplicates
29.6.4. Bonus
29.6.5. Check Your Understanding
29.7. Exercises: Angular, Lesson 2
29.7.1. Starter Code
29.7.2. Candidates Column
29.7.3. Candidate Data Column
29.7.4. Sidekick Image Column
29.7.5. Selected Crew Column
29.7.5.1. Clear Crew List
29.7.6. Bonus Missions
29.7.6.1. Fine Tune the Buttons
29.7.6.2. Change the Mission Name
29.7.7. Bonus Results
29.8. Studio: Angular, Part 2
29.8.1. Getting Started
29.8.2. Review the Starter Code
29.8.2.1. Editable Mission Name
29.8.2.2. Crew Array of Objects
29.8.3. Requirements
29.8.3.1. Edit Rocket Name
29.8.3.2. Use
*ngFor
to Display Crew
29.8.3.3. Display 1st Mission Status
29.8.3.4. Add Crew Members
29.8.3.5. Remove Crew Members
29.8.3.6. Edit Crew Members
29.8.4. Bonus Missions
29.8.5. Sanity Check
←
28.8.
Studio: Angular, Part 1
29.1.
Angular Directives
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