Search
Contents
30.
Angular, Part 2
30.
Angular, Part 2
ΒΆ
30.1. Angular Directives
30.1.1. Open the Lesson 2 Folder
30.2.
ngFor
30.2.1.
ngFor
Syntax
30.2.2. Try It
30.2.2.1. What If
30.2.2.2. Bonus What If
30.2.3. Check Your Understanding
30.3.
ngIf
30.3.1.
*ngIf
Syntax
30.3.1.1. Logical Operators With
*ngIf
30.3.1.2. What About
if/else
?
30.3.2. Try It
30.3.3. Check Your Understanding
30.4. Events
30.4.1. Angular Events
30.4.1.1. Syntax
30.5. Responding to User Input
30.5.1. Change Practice Folder
30.5.2. Setting Up an Input Box
30.5.3. Changing the Event
30.5.3.1. Modifying
keyup
30.5.3.2. Wait for a Click
30.5.3.3. Now Add a Button
30.5.4. Summary
30.6. Events Can Call Functions
30.6.1. Modify the HTML
30.6.2. Define the Function
30.6.3. Tidying Up the Display
30.6.3.1. Clear the Input Box
30.6.3.2. Check for Duplicates
30.6.4. Bonus
30.6.5. Check Your Understanding
30.7. Exercises: Angular, Lesson 2
30.7.1. Starter Code
30.7.2. Candidates Column
30.7.3. Candidate Data Column
30.7.4. Sidekick Image Column
30.7.5. Selected Crew Column
30.7.5.1. Clear Crew List
30.7.6. Bonus Missions
30.7.6.1. Fine Tune the Buttons
30.7.6.2. Change the Mission Name
30.7.7. Bonus Results
30.8. Studio: Angular, Part 2
30.8.1. Getting Started
30.8.2. Review the Starter Code
30.8.2.1. Editable Mission Name
30.8.2.2. Crew Array of Objects
30.8.3. Requirements
30.8.3.1. Edit Rocket Name
30.8.3.2. Use
*ngFor
to Display Crew
30.8.3.3. Display 1st Mission Status
30.8.3.4. Add Crew Members
30.8.3.5. Remove Crew Members
30.8.3.6. Edit Crew Members
30.8.4. Bonus Missions
30.8.5. Sanity Check
←
29.8.
Studio: Angular, Part 1
30.1.
Angular Directives
→