14.6. Exercises: Unit Testing¶
In many of your previous coding tasks, you had to verify that your code
worked before moving to the next step. This often required you to add
console.log
statements to your code to check the value stored in a variable
or returned from a function. This approach finds and fixes syntax, reference,
or logic errors AFTER you write your code.
In this chapter, you learned how to use unit testing to solve coding errors. Even better, you learned how to PREVENT mistakes by writing test cases before completing the code. The exercises below offer practice with using tests to find bugs, and the studio asks you to implement TDD.
14.6.1. Automatic Testing to Find Errors¶
Let's begin with the following, simple code:
1 2 3 4 5 6 7 8 9 10 11 12 | function checkFive(num){
let result = '';
if (num < 5){
result = num + " is less than 5.";
} else if (num === 5){
result = num + " is equal to 5.";
} else {
result = num + " is greater than 5.";
}
return result;
}
|
The function checks to see if a number is greater than, less than, or equal to 5. We do not really need a function to do this, but it provides good practice for writing test cases.
Note that the repl.it contains three files:
checkFive.js
, which holds the code for the function,checkFive.spec.js
, which will hold the testing code,index.js
which holds special code to make Jasmine work.
Warning
Do NOT change the code in index.js
. Messing with this file will disrupt
the automatic testing.
We need to add a few lines to
checkFive.js
andcheckFive.spec.js
to get them to talk to each other.checkFive.spec.js
needs to accesscheckFive.js
. Add arequire
statement to accomplish this (review Unit Testing in Action if needed).Make the
checkFive
function available to the spec file, by usingmodule.exports
(review Unit Testing in Action if needed).
Set up your first test for the
checkFive
function. In thecheckFive.spec.js
file, add adescribe
function with oneit
clause:1 2 3 4 5 6 7 8 9
const checkFive = require('../checkFive.js'); describe("checkFive", function(){ it("Descriptive feedback...", function(){ //code here... }); });
Now write a test to see if
checkFive
produces the correct output when passed a number less than 5.First, replace
Descriptive feedback...
with a DETAILED message. This is the text that the user will see if the test fails. Do NOT skimp on this. Refer back to the Specifications and Expectations section to review best practices.Define the variable
output
, and initialize it by passing a value of2
tocheckFive
.1 2 3 4 5 6 7 8 9
const checkFive = require('../checkFive.js'); describe("checkFive", function(){ it("Descriptive feedback...", function(){ let output = checkFive(2); }); });
Now use the
expect
function to check the result:1 2 3 4 5 6 7 8 9 10
const checkFive = require('../checkFive.js'); describe("checkFive", function(){ it("Descriptive feedback...", function(){ let output = checkFive(2); expect(output).toEqual("2 is less than 5."); }); });
Run the test script and examine the results. The test should pass and produce output similar to:
Started . 1 spec, 0 failures Finished in 0.006 seconds
Now change line 3 in
checkFive.js
toif (num > 5)
and rerun the test. The output should look similar to :Started F Failures: 1) checkFive should return 'num' is less than 5 when passed a number smaller than 5. Message: Expected Input A to equal Input B:
Change line 3 back.
Note
We do NOT need to check every possible value that is less than 5. Testing a single example is sufficient to check that part of the function.
Add two more
it
clauses insidedescribe
---one to test what happens whencheckFive
is passed a value greater than 5, and the other to test when the value equals 5.
14.6.2. Try One on Your Own¶
Time for Rock, Paper, Scissors! The function below takes the choices
('rock'
, 'paper'
, or 'scissors'
) of two players as its parameters.
It then decides which player won the match and returns a string.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | function whoWon(player1,player2){
if (player1 === player2){
return 'TIE!';
}
if (player1 === 'rock' && player2 === 'paper'){
return 'Player 2 wins!';
}
if (player1 === 'paper' && player2 === 'scissors'){
return 'Player 2 wins!';
}
if (player1 === 'scissors' && player2 === 'rock '){
return 'Player 2 wins!';
}
return 'Player 1 wins!';
}
|
Set up the
RPS.js
andRPS.spec.js
files to talk to each other. If you need to review how to do this, re-read the previous exercise, or check Hello Jasmine.Write a test in
RPS.spec.js
to check ifwhoWon
behaves correctly when the players tie (both choose the same option). Click "Run" and examine the output. SPOILER ALERT: The code for checking ties is correct inwhoWon
, so the test should pass. If it does not, modify yourit
statement.Write tests (one at a time) for each of the remaining cases. Run the tests after each addition, and modify the code as needed. There is one mistake in
whoWon
. You might spot it on your own, but try to use automated testing to identify and fix it.
14.6.3. Bonus Mission¶
What if something OTHER than 'rock'
, 'paper'
, or 'scissors'
is
passed into the whoWon
function? Modify the code to deal with the
possibility.
Don't forget to add another it
clause in RPS.spec.js
to test for this
case.