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Contents
12.
Objects and the Math Object
12.
Objects and the Math Object
ΒΆ
12.1. Objects and Why They Matter
12.1.1. Initializing Objects
12.1.2. Methods and Properties
12.1.3. Check Your Understanding
12.2. Working with Objects
12.2.1. Accessing Properties
12.2.1.1. Bracket Syntax
12.2.1.2. Dot Notation
12.2.2. Modifying Properties
12.2.2.1. Add New Key/Value Pairs
12.2.3. Check Your Understanding
12.3. Coding With Objects
12.3.1. Booleans and Objects
12.3.2. Iterating Through Objects
12.3.3. Objects and Functions
12.3.4. Check Your Understanding
12.4. The
Math
Object
12.4.1.
Math
Properties Are Constants
12.4.2. Other
Math
Properties
12.5. Math Methods
12.5.1. Common Math Methods
12.5.2. Check Your Understanding
12.6. Combining
Math
Methods
12.6.1. Random Selection From an Array
12.6.2. Rounding to Decimal Places
12.6.3. Check Your Understanding
12.7. Exercises: Objects & Math
12.7.1. Part 1: Create More Objects
12.7.1.1. Add a New Property
12.7.1.2. Add a Method
12.7.1.3. Store the Objects
12.7.2. Part 2: Crew Reports
12.7.3. Part 3: Crew Fitness
12.8. Studio: Objects & Math
12.8.1. Select the Crew
12.8.1.1. Randomly Select ID Numbers
12.8.1.2. Build a
crew
Array
12.8.2. Orbit Calculations
12.8.3. Bonus Missions
12.8.3.1. Conserve O
2
12.8.3.2. Fuel Required for Launch
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11.11.
Studio: More Functions
12.1.
Objects and Why They Matter
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