14.6. Exercises: Unit Testing

In many of your previous coding tasks, you had to verify that your code worked before moving to the next step. This often required you to add console.log statements to your code to check the value stored in a variable or returned from a function. This approach finds and fixes syntax, reference, or logic errors AFTER you write your code.

In this chapter, you learned how to use unit testing to solve coding errors. Even better, you learned how to PREVENT mistakes by writing test cases before completing the code. The exercises below offer practice with using tests to find bugs, and the studio asks you to implement TDD.

14.6.1. Automatic Testing to Find Errors

Let's begin with the following, simple code:

 1function checkFive(num){
 2   let result = '';
 3   if (num < 5){
 4      result = num + " is less than 5.";
 5   } else if (num === 5){
 6      result = num + " is equal to 5.";
 7   } else {
 8      result = num + " is greater than 5.";
 9   }
10
11   return result;
12}

The function checks to see if a number is greater than, less than, or equal to 5. We do not really need a function to do this, but it provides good practice for writing test cases.

Note that the repl.it contains three files:

  1. checkFive.js, which holds the code for the function,
  2. checkFive.spec.js, which will hold the testing code,
  3. index.js which holds special code to make Jasmine work.

Warning

Do NOT change the code in index.js. Messing with this file will disrupt the automatic testing.

  1. We need to add a few lines to checkFive.js and checkFive.spec.js to get them to talk to each other.

    1. checkFive.spec.js needs to access checkFive.js. Add a require statement to accomplish this (review Unit Testing in Action if needed).

      Check your solution.

    2. Make the checkFive function available to the spec file, by using module.exports (review Unit Testing in Action if needed).

  2. Set up your first test for the checkFive function. In the checkFive.spec.js file, add a describe function with one it clause:

    1const checkFive = require('../checkFive.js');
    2
    3describe("checkFive", function(){
    4
    5   it("Descriptive feedback...", function(){
    6      //code here...
    7   });
    8
    9});
    
  3. Now write a test to see if checkFive produces the correct output when passed a number less than 5.

    1. First, replace Descriptive feedback... with a DETAILED message. This is the text that the user will see if the test fails. Do NOT skimp on this. Refer back to the Specifications and Expectations section to review best practices.

      Check your solution.

    2. Define the variable output, and initialize it by passing a value of 2 to checkFive.

      1const checkFive = require('../checkFive.js');
      2
      3describe("checkFive", function(){
      4
      5   it("Descriptive feedback...", function(){
      6      let output = checkFive(2);
      7   });
      8
      9});
      
    3. Now use the expect function to check the result:

       1const checkFive = require('../checkFive.js');
       2
       3describe("checkFive", function(){
       4
       5   it("Descriptive feedback...", function(){
       6      let output = checkFive(2);
       7      expect(output).toEqual("2 is less than 5.");
       8   });
       9
      10});
      

      Check your solution.

    4. Run the test script and examine the results. The test should pass and produce output similar to:

      Started
      .
      
      1 spec, 0 failures
      Finished in 0.006 seconds
      
    5. Now change line 3 in checkFive.js to if (num > 5) and rerun the test. The output should look similar to :

      Started
      F
      
      Failures:
      1) checkFive should return 'num' is less than 5 when passed a number smaller than 5.
      Message:
         Expected Input A to equal Input B:
      
    6. Change line 3 back.

    Note

    We do NOT need to check every possible value that is less than 5. Testing a single example is sufficient to check that part of the function.

  4. Add two more it clauses inside describe---one to test what happens when checkFive is passed a value greater than 5, and the other to test when the value equals 5.

14.6.2. Try One on Your Own

Time for Rock, Paper, Scissors! The function below takes the choices ('rock', 'paper', or 'scissors') of two players as its parameters. It then decides which player won the match and returns a string.

 1function whoWon(player1,player2){
 2
 3   if (player1 === player2){
 4      return 'TIE!';
 5   }
 6
 7   if (player1 === 'rock' && player2 === 'paper'){
 8      return 'Player 2 wins!';
 9   }
10
11   if (player1 === 'paper' && player2 === 'scissors'){
12      return 'Player 2 wins!';
13   }
14
15   if (player1 === 'scissors' && player2 === 'rock '){
16      return 'Player 2 wins!';
17   }
18
19   return 'Player 1 wins!';
20}
  1. Set up the RPS.js and RPS.spec.js files to talk to each other. If you need to review how to do this, re-read the previous exercise, or check Hello Jasmine.

    Check your solution.

  2. Write a test in RPS.spec.js to check if whoWon behaves correctly when the players tie (both choose the same option). Click "Run" and examine the output. SPOILER ALERT: The code for checking ties is correct in whoWon, so the test should pass. If it does not, modify your it statement.

  3. Write tests (one at a time) for each of the remaining cases. Run the tests after each addition, and modify the code as needed. There is one mistake in whoWon. You might spot it on your own, but try to use automated testing to identify and fix it.

    Check your solution.

14.6.3. Bonus Mission

What if something OTHER than 'rock', 'paper', or 'scissors' is passed into the whoWon function? Modify the code to deal with the possibility.

Don't forget to add another it clause in RPS.spec.js to test for this case.