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Contents
1.
Introduction
1.
Introduction
ΒΆ
1.1. Why Learn To Code?
1.2. Why Learn JavaScript?
1.3. About LaunchCode Programs
1.3.1. Goals
1.3.2. Course Activities
1.3.2.1. Textbook Reading
1.3.2.2. Exercises
1.3.2.3. Graded Assignments
1.4. Blended Learning
1.4.1. In-Class Time
1.4.1.1. Large Group Time
1.4.1.2. Small Group Time
1.5. Class Platforms
1.5.1. Canvas
1.5.1.1. Login to Canvas
1.5.1.2. Canvas Dashboard
1.5.1.3. Syllabus Page
1.5.1.4. Assignments Page
1.5.2. Repl.it
1.5.2.1. Repl.it Account Creation
1.5.2.2. Online Code Editor
1.5.3. GitHub Classroom
1.6. Using This Book
1.6.1. Concept Checks
1.6.2. Examples
1.6.2.1. Repl.it
1.6.3. Supplemental Content
1.6.4. JavaScript in Context
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1.1.
Why Learn To Code?
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