Declare the variables with type based on the information given in the table.
1let spacecraftName: string = 'Determination';
2let speedMph: number = 17500;
3let kilomitersToMars: number = 225000000;
4let kilometersToTheMoon: number = 384400;
5let milesPerKilometer: number = 0.621;
Use a template literal to print variables.
console.log(`${spacecraftName} would take ${daysToMars} days to get to Mars.`);
In the space indicated, define a function that calculates the days it would take to travel to a location.
1function getDaysToLocation(kilometersAway: number): number {
2 let milesAway: number = kilometersAway * milesPerKilometer;
3 let hours: number = milesAway / speedMph;
4 return hours / 24;
5}
Create a Spacecraft
class.
1class Spacecraft { 2 milesPerKilometer: number = 0.621; 3 name: string; 4 speedMph: number; 5 6 constructor(name: string, speedMph: number) { 7 this.name = name; 8 this.speedMph = speedMph; 9 } 10 11 getDaysToLocation(kilometersAway: number): number { 12 let milesAway: number = kilometersAway * this.milesPerKilometer; 13 let hoursToMars: number = milesAway / this.speedMph; 14 return hoursToMars / 24; 15 } 16}
After following the steps in Part 5, your Spacecraft
class should look slightly different:
1class Spacecraft {
2 milesPerKilometer: number = 0.621;
3 name: string;
4 speedMph: number;
5
6 constructor(name: string, speedMph: number) {
7 this.name = name;
8 this.speedMph = speedMph;
9 }
10
11 getDaysToLocation(kilometersAway: number): number {
12 let milesAway: number = kilometersAway * this.milesPerKilometer;
13 let hours: number = milesAway / this.speedMph;
14 return hours / 24;
15 }
16
17 printDaysToLocation(location: SpaceLocation) {
18 console.log(`${this.name} would take ${this.getDaysToLocation(location.kilometersAway)} days to get to ${location.name}.`);
19 }
20}