Introduction
The third pillar of Object-Oriented Programming that we’ll explore is polymorphism.
Polymorphism
Polymorphism is an object-oriented mechanism that allows for objects of different types to be used in the same way.
We’ve already encountered polymorphism made possible by inheritance when talking about casting
with our Cat and HouseCat classes. In that case, we stored an object of type HouseCat in its compatible type, Cat.
Let’s take a closer look at how polymorphism might work in our cat-centric application.
Suppose we had a CatOwner class like the one below:
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The method feedTheCat uses the field pet, which is of type Cat. Since a HouseCat is a Cat via inheritance, it is perfectly acceptable to use an instance of HouseCat to fill the pet field.
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Similarly, feedTheCat can accept Tiger instances as well. This is because the only thing that the method requires is that the input parameter has the methods defined within Cat, and via inheritance, both of the subclasses satisfy this requirement.
In addition to using classes to code in a polymorphic way, we can use interfaces.