More Data Types

Arrays

In Java, an array is an ordered, fixed-size collection of elements. To comply with static typing, the items stored in an array must all be the same data type. We can create an array of integers or an array of strings, but we may NOT create an array that holds both integers and strings.

The syntax for creating an array capable of holding 10 integers is:

int[] someInts = new int[10];

Note the square brackets next to int. This tells Java that we want someInts to store a collection of integers instead of a single number.

To create an array of a different size, replace the number 10 in the brackets with the desired size. To create an array holding a different type, replace int (on both sides of the assignment) with the desired type, like double or String.

In addition to the example above, we can initialize an array using a literal expression:

int[] someOtherInts = {1, 1, 2, 3, 5, 8};

Here, the size of the array is implied by the number of elements in the literal expression {1, 1, 2, 3, 5, 8}. Also note the use of curly braces { } instead of square brackets [ ].

To access array elements, we use square brackets and zero-based indexing.

int anInt = someOtherInts[4];
// anInt stores the integer 5.

Arrays in Java may NOT change size once created. This is limiting and not very practical. Thankfully, Java provides more flexible ways to store data, which we will explore in a later lesson. These objects will allow us to rearrange, add to, or remove data.

Aside from using arrays to build some simple loop examples, we will only use them in special cases. However, they are a core part of Java, so it’s good to know how they work.

Java Objects

In Java, objects are structures that have a state and a set of behaviors. The state of an object includes properties/data that the coder can define and modify. Behaviors are actions that run when requested, and they can be used to evaluate, manipulate, or return data.

An array is one example of an object. It contains data, which are the values stored as the individual elements. The behaviors are methods like sort() that perform actions related to the elements in the array.

The String data type is also an example of an object. For String language = "Java", the data would be the characters. The String manipulation section gives several of the behaviors available to the language object. For example, language.length() returns the value 4, which tells us how many characters are present in the string.

Every variable in Java refers to either a primitive data type or to an object.

Class Types

A class is a template for creating objects. In addition to the object types introduced so far, any class in Java also defines a type. We’ll have much more to say about classes and objects, but for now you need to recognize the basic syntax of class types and class creation.

If we have a class Cat, we can declare and create an instance of Cat using the new keyword:

Cat myCat = new Cat();
  1. Cat myCat declares the variable myCat and sets it to be of type Cat.
  2. = new Cat() initializes the variable with a new Cat object.
  3. Any arguments that are required to build the new Cat object must be included within the parentheses.

Just like a variable can be declared as a primitive data type like char or double, it can also be declared as a specific class type. Variables that hold objects—like String name = "Blake" or myCat—are said to be reference variables. Using this terminology, name is a reference variable of the String class, and myCat is a reference variable of type Cat.

Note

Java uses two general data types—primitive and object. A class type is NOT a new data type. Instead, it is just a specific name applied to the more general object data type.

int and char are both primitive data types, but the values they can store differ. Similarly, String and Cat are both object types, but they represent different classes.

Reference Variables

Reference variables are different from primitive types in an essential way. A reference variable (such as myCat above) does not actually store the object in question. Instead, it stores a reference to the object, which is literally a memory address. We visualize a reference as an arrow pointing to the location of the object in memory.

Consider this code:

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int firstCatAge = 11;
int secondCatAge = firstCatAge;
Cat myCat = new Cat();
Cat sameCat = myCat;

Visually, we can represent these four variables as shown below.

Reference Variables for Cat object

Since int is a primitive type, the variables firstCatAge and secondCatAge function like separate boxes, each one holding the integer value 11. On the other hand, myCat is a reference variable, since it refers to an object of type Cat. The variable actually stores the memory address of the object, which we visualize as an arrow pointing from the variable box to where the data is stored. Instead of holding the actual Cat data, myCat stores directions for finding the data in memory.

When we assign myCat to another variable, as in Cat sameCat = myCat, we do NOT create a second copy of the object or its data. Instead, we make a second arrow pointing to the same memory location.

The distinction between object types and primitives is important, if subtle. As you continue learning Java, you will see that object types are handled differently in essential and important ways.

Static Methods

If you are familiar with another programming language, then you most likely defined and called functions. As a pure object-oriented programming language, Java also uses functions, but it structures them in a very specific way.

In Java, functions may NOT be declared outside of a class. Even a simple function that checks if an integer is even needs to be defined within a class.

Within the context of a class, functions are referred to as methods, and we will adopt this terminology from now on.

Warning

Be prepared to receive a vocabulary lesson from veteran Java coders if you accidentally refer to methods as functions.

We’ll dive deeper into classes and objects in Java soon enough. For now, we will explore how to write methods. In particular, we’ll use static methods. A static method is one that can be called without creating an instance of the class to which it belongs.

Static Method Examples

Let’s examine two classes in Java to explore defining and using methods. The first class is defined in the HelloMethods.java file, and it has a main method. The second class is defined in a separate Message.java file, and it contains a getMessage method that we want to call from within main.

Example

HelloMethods.java

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  public class HelloMethods {

     public static void main(String[] args) {
        String message = Message.getMessage("fr");
        System.out.println(message);
     }

  }

Message.java

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  public class Message {

     public static String getMessage(String lang) {

        if (lang.equals("sp")) {
           return "ÂĄHola, Mundo!";
        } else if (lang.equals("fr")) {
           return "Bonjour, le monde!";
        } else {
           return "Hello, World!";
        }
     }
  }

We won’t explore every new aspect of this example, but instead focus on the two methods.

  1. The main method in the HelloMethods class has the same structure as that of our temperature conversion example .

  2. Take a look at the Message class. Note that it does NOT have a main method, so it can’t be run on its own. Code within the Message class must be called from elsewhere in order to execute.

  3. The Message class contains the getMessage method. Like main, it has the static keyword. Unlike main, getMessage has a return type of String instead of void.

  4. getMessage takes a single String parameter, lang.

Since Java is statically typed, we must declare the data type for each parameter AND the return value.

public static returnedDataType methodName(parameterDataType parameterName) {
   //code
}

One consequence of this is that a method in Java may NOT have return statements that send back different types of data. Note that lines 6, 8, and 10 in Message.java each return a string. If we try to replace line 10 with return 42;, we would generate a compiler error.

To call a static method, we follow a specific syntax. Line 4 in the HelloMethods.java shows this:

Message.getMessage("fr");

To call a static method we must use the format ClassName.methodName(arguments).

Note that getMessage is NOT defined within the HelloMethods class. We can do this because getMessage is declared as public. If we wanted to restrict the method from being called by another class, we could instead use the private modifier. We will explore access modifiers in more depth in coming lessons.

Warning

As you have been following along with these examples, you may have noticed that each class file, for example Message.java and HelloMethods.java, is named exactly the same as the class it holds (Message and HelloMethods, respectively).

It is a rule in Java that a file containing a class marked public MUST be named the same as that class.

Try It

Open the HelloMethods and Messages files in the java-web-dev-projects project in IntelliJ and experiment with the following:

  1. Figure out how to alter the HelloMethods code to change the message returned.
  2. Add another “Hello, World” language option.
  3. Change one public keyword to private to see what happens. Repeat for each occurrence of public.

References

  1. Arrays (doc.oracle.com)

Check Your Understanding

Question

Which of the following defines a method that takes an integer as a parameter and returns a string value?

  1. public static void methodName(String parameterName)
  2. public static void methodName(int parameterName)
  3. public static int methodName(String parameterName)
  4. public static String methodName(int parameterName)
Question

Assume that we declare the following Java array:

String[] someWords = new String[5];

Which of the following shows a correct initialization for the array?

  1. someWords = {'hello', 'world', '123', 'LaunchCode ROCKS!'}
  2. someWords = {"hello", "world", "123", "LaunchCode ROCKS!", "Java"}
  3. someWords = {"hello", "world", 'a', "LaunchCode ROCKS!", "Java"}
  4. someWords = {"hello", "world", "avocado", "LaunchCode ROCKS!"}