4.4. Variables¶
One of the most powerful features of a programming language is the ability to manipulate variables. A variable is a name that refers to a value. Recall that a value is a single, specific piece of data, such as a specific number or string. Variables allow us to store values for later use.
A useful visual analogy for how a variable works is that of a label that points to a piece of data.
In this figure, the name programmingLanguage
points to the string value "C#"
. This is more than an analogy, since it also is representative of how a variable and its value are stored in a computer’s memory.
With this analogy in mind, let’s look at how we can formally create variables in C#.
4.4.1. Declaring and Initializing Variables¶
To create a variable in C#, create a new name for the variable and precede it with the data type. In the previous section, we discussed data types.
string programmingLanguage;
This creates a variable named programmingLanguage
. The act of creating a variable is referred to as variable declaration, or simply declaration.
Once a variable has been declared, it may be given a value using an assignment statement, which uses =
to give a variable a value.
1 2 | string programmingLanguage;
programmingLanguage = "C#";
|
The act of assigning a variable a value for the first time is called initialization.
The first line creates a variable that does not yet have a value. The variable is a label that does not point to any data.
The second line assigns the variable a value, which connects the name to the given piece of data.
It is possible to declare and initialize a variable with a single line of code. This is the most common way to create a variable.
string programmingLanguage = "C#";
Warning
It is allowed in some situations in C# to declare a variable without
specifying a type by using the keyword var
, as in
var x = "dog";
. In this case, C# still assigns a type to x
through inference. It looks and sees that we are assigning x
the
value "dog"
, which is a string
. Thus, x
has type string
and attempting to assign x = 42
will still result in a build error.
We recommend avoiding use of var
while you are learning C#. Even
after you become more experienced with the language you will still only
want to use it sparingly and in specific circumstances. Explicitly
declaring the type of your variables makes for more readable code, in
general.
To give a variable a value, use the assignment operator, =
. This operator should not be confused with the concept of equality,
which expresses whether two things are the “same” (we will see later that equality uses the ===
operator).
The assignment statement links a name, on the left-hand side of the operator, with a value, on the right-hand side.
This is why you will get an error if you try to run:
"C#" = string programmingLanguage;
An assignment statement must have the name on the left-hand side, and the value on the right-hand side.
Tip
To avoid confusion when reading or writing code, say to yourself:
programmingLanguage
is assigned 'C#'
or
programmingLanguage
gets the value 'C#'
.
Don’t say:
programmingLanguage
equals 'C#'
.
4.4.2. Evaluating Variables¶
After a variable has been created, it may be used later in a program anywhere a value may be used.
For example, Console.WriteLine
prints a value, we can also give Console.WriteLine
a variable.
Example
These two examples have the exact same output.
Console.WriteLine("Hello, World!");
1 2 | string message = "Hello, World!";
Console.WriteLine(message);
|
When we refer to a variable name, we are evaluating the variable. The effect is just as if the value of the variable is substituted for the variable name in the code when executed.
Example
1 2 3 4 5 6 7 8 | string message = "What's up, Doc?";
int n = 17;
double pi = 3.14;
Console.WriteLine(message);
Console.WriteLine(n);
Console.WriteLine(pi);
|
Console Output
What's up, Doc?
17
3.14
In each case, the printed result is the value of the variable.
4.4.3. Reassigning Variables¶
We use variables in a program to “remember” things, like the current score at the football game. As their name implies, variables can change over time, just like the scoreboard at a football game. You can assign a value to a variable, and later assign it a different value.
To see this, read and then run the following program in a code editor.
You’ll notice that we change the value of day
three times; however, you’ll also notice the data type string
does not change.
1 2 3 4 5 6 7 8 | string day = "Thursday";
Console.WriteLine(day);
day = "Friday";
Console.WriteLine(day);
day = "21";
Console.WriteLine(day);
|
A great deal of programming involves asking the computer to remember things. For example, we might want to keep track of the number of missed calls on your phone. Each time another call is missed, we can arrange to update a variable so that it will always reflect the correct total of missed calls.
Note
We only use data type when declaring a variable, that is, when we create it. We do NOT use the data type when reassigning the variable to a different value of the same type.
4.4.4. Check Your Understanding¶
Question
What is printed when the following code executes?
1 2 3 4 | string day = "Thursday";
day = 32.5;
day = 19;
Console.WriteLine(day);
|
Nothing is printed. A runtime error occurs.
Thursday
32.5
19
Question
Which line is an example of variable initialization? (Note: only one line is such an example.)
1 2 3 | int a;
a = 42;
a = a + 3;
|
Line 1
Line 2
Line 3
None of the above