Working With Objects¶
Once created, objects are mutable. We can change the values of properties or add new ones as needed.
Object Properties¶
When using objects, we often want to access the value of a property, change a property value, or add a completely new property. To do this, we need the object’s name and the property name.
To modify object properties, we use dot notation:
object_name.property_name # Access & return a property value from object_name.
object_name.property_name = new_value # Change the value of an existing property.
object_name.new_property = value # Add a new property and value to the object.
Note that property_name
and new_property
do NOT end with a set of
parentheses ()
.
Try It!
In the program below, dog
is an object with two properties—name
and age
. Follow the instructions below the editor to practice using dot
notation with an object.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | #!/bin/python3
from make_pet import Dog
# Create a new object called dog.
# We will study how this works later in the chapter.
dog = Dog()
print(dog.name) # Return and print the value for name.
pet_age = dog.age # Assign the age value to pet_age.
print(pet_age)
print(dog.name, dog.age)
# print(dog.breed, dog.is_cute)
|
Run the program as-is to see how the dot notation on lines 8 and 10 accesses and returns the property values.
On line 13, use dot notation to change the value of the
name
property to'Fleas'
.On line 14, use the
+=
operator to increase the age ofdog
by 3 years.Run the program again. Properly done, the output should look like:
Spot 3 Fleas 6
Uncomment line 19 and run the program. You should see an error message because
dog
does not contain a property calledbreed
.On the line 17, use dot notation to create a new property called
breed
and assign it a string value.On line 18, add the
is_cute
property todog
. Assign it a boolean value instead of a string.Run the program again. Properly done, the output should look similar to:
Spot 3 Fleas 6 mutt True
Tip
Object properties work like the key/value pairs in a dictionary. Each property name acts as a label (key) that points to a specific piece of data (the value).
Calling Methods¶
When we learned about strings, lists, and dictionaries, we practiced calling methods on each type of object. The same syntax applies for all other objects as well:
object_name.method_name(arguments)
Note that some methods require arguments (data) inside the parentheses, while other methods do not.
my_list.append(100) # 100 is the argument for the list method .append()
my_string.lower() # The string method .lower() requires no arguments
Methods vs. Functions¶
Back in the functions chapter, we learned that these defined blocks of code behave like a machine when called. A function takes a set of input, performs an action with it, and in some cases returns an output.
Methods are also defined blocks of code that perform actions. Just like functions, we can call methods over and over again, send them input, and collect an output. So what’s the difference between methods and functions?
Functionally (pun intended), the two are the same thing. However, we should consider a method as a special type of function, one with some extra restrictions and advantages.
Call Syntax¶
The first difference involves the syntax for calling functions vs. methods.
function_name(arguments)
object_name.method_name(arguments)
As programmers, we call functions and send them all the data they need. If we leave out a value, our program will likely crash.
On the other hand, when we use an object to call a method, the object can supply some or all of the required data.
Methods are Object Specific¶
We can call a function anywhere we want in our program, and it will often work
with different data types. For example, len()
operates equally well on the
string
, list
, and dict
data types. The max()
function operates
on lists, strings, and a set of numbers separated by commas.
Methods are defined to work with one specific type of object. We cannot call a method on objects of a different type.
Try It!¶
In this example, the dog
object includes three methods called speak
,
fetch
, and increase_age
.
On line 9, add a statement to call the
speak
method, then run the program. The method requires no argument, but including an integer changes the output. Try it!The
speak
method prints to the console, but thefetch
method does not. On line 12, print the value returned byfetch
.Try adding a string argument when you call the
fetch
method.On line 15, print the
age
property fordog
.On line 16, call the
increase_age
method, which requires an integer as an argument. Print theage
property again to check the result.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | #!/bin/python3
from make_pet import Dog
# Create a new object called dog.
# We will study how this works later in the chapter.
dog = Dog()
# Call the speak method here:
# Call the fetch method here:
# Complete steps 4 & 5 here:
|