Adding Methods to a Class¶
Recall that methods are the specific actions that objects can take. Methods can either return a result, update property values, or both.
So far, we have learned how to set property values inside the constructor’s __init__ method.
To assign methods to each new object, we must define them
inside the class, but outside of constructor.
Return to the Class Design¶
Earlier, we made a list of property names that we wanted to include in our
Cat class. We will repeat that process now, but this time we will record
ideas about what a Cat object should do.
Try It!
Let’s return to the Cat class program we started desiging.
Now we are going to add a few methods to our class. Take a moment to think of some cat behaviors that we want our objects to have.
- Some ideas to include could be - make_noise(),- increase_age(),- eat(), or- ignore_humans().
- Include parentheses - ()with each name, but don’t worry about setting parameters or coding anything yet.
Now that we have some possible Cat actions, let’s see how to turn them into code.
Define a New Method¶
To add a new method, the syntax is similar to a function definition:
| 1 2 3 4 5 6 | class ClassName:
   def __init__(self, parameters):
      # Assignment statements...
   def method_name(self, parameters):
      # Function code...
 | 
Note the following:
- Methods are defined within the class, but are spearate from the properties. 
- The - defkeyword is used to define the new method.
- method_namefollows the same naming conventions we use for functions.
- All methods must include the - selfparameter, which appears first in the parentheses- ().
- Additional parameters may or may not be used, depending on what we need the method to do. 
Add a Method to the Cat Class¶
As mentioned above, methods can return a value or change a property value.
Let’s update our Cat class to include increase_age(). This method will
take the age property of a Cat object and make it larger.
Note
This walkthrough is using a new replit codebase.
If you have your Cat program from before, you can make the same updates to your existing code.
If using your own code, be aware that your line numbers won’t match up with the directions,
but you should still be able to accomplish all the tasks in the directions.
Try It!
On line 6, we define a method to increase a cat’s age by 1 year. Note the following:
- The method requires no parameters other than - self.
- The statement - self.age += 1updates the- ageproperty by 1 unit.
- No return statement is needed for this method. It takes the current value of the - ageproperty and increases it by 1.
| 1 2 3 4 5 6 7 | class Cat:
   def __init__(self, name, age):
      self.name = name
      self.age = age
   def increase_age(self):
      self.age += 1
 | 
Now do the following:
- On line 9, create a new cat object with the statement - cat_1 = Cat('Whiskers', 3).
- Print the value for - cat_1.age.
- On line 12, call the method with the statement - cat_1.increase_age(). No arguments are needed inside the parentheses- (). The code automatically assigns- cat_1to- self.
- Print - cat_1.ageagain to see its new value.
As written, the increase_age() method only increases the value of age
by 1 year. Let’s modify the method to add a user specified amount of years.
- In the editor above, add another parameter in line 6. Call this variable - increase, and assign it a default value of- 1.
- Change line 7 to be - self.age += increase.
- On line 12, include an argument inside the parentheses. Run the program several times using different values to check your code. Also, try running the code without placing an argument in the method call. 
OK! The Cat class now has a method. All objects made from the class will be
able to call increase_age().
Return Values¶
Next, let’s add a method that returns a value when called. We will name it
make_noise(), and it will return the sound our cat makes based on its
current mood.
Try It!
Examine the code below, then run the program.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | class Cat:
   def __init__(self, name, age):
      self.name = name
      self.age = age
   def increase_age(self, increase = 1):
      self.age += increase
   def make_noise(self, mood):
      if mood.lower() == 'hungry':
         noise = "Meow!"
      elif mood.lower() == 'angry':
         noise = "HISS!"
      else:
         noise = "Purr!"
      return noise
cat_1 = Cat('Garfield', 42)
cat_2 = Cat('Socks', 5)
cat_1.make_noise('hungry')
cat_2.make_noise('happy')
 | 
Notice that no output appears in the console when we run the program. This
is because the code contains no print statements! The make_noise()
method returns a value. In order for us to see it, we need to tell the
program to display the data.
- Put - cat_1.make_noise('hungry')inside a- printstatement and then run the program.- Meow!should appear in the console.
- On line 23, - cat_2.make_noise('happy')returns a value. Assign that value to a new variable, then print the variable.- Purr!should now show up in the console.
- Try changing the arguments inside the method calls. How does the method decide which noise to return? 
- Add another - elifblock to the method code to deal with one more option for- mood. Test your code by running the program and sending the new mood value to the method.
When Python comes to a method call, it evaluates that expression. If the method returns a value, Python can then work with that result.
Add Your Own Method¶
You started this page by listing your ideas for possible Cat methods. Take
another look at your list and choose one item.
In the editor from the Return Values section:
- Code your choice as the third method inside the - Catclass. Your new method can either update a property value, return a value, or do both.
- At the bottom of the editor, call your new method on - cat_1and- cat_2to make sure it works as expected.
Improving make_noise()¶
Notice that we must provide an argument for a cat’s mood when we call
make_noise(). However, mood seems like a good property to include with
our object.
If we add a mood property to our Cat class, we can use it in the method
code instead of setting up a new parameter.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | class Cat:
   def __init__(self, name, age, mood):
      self.name = name
      self.age = age
      self.mood = mood.lower()
   def increase_age(self, increase = 1):
      self.age += increase
   def make_noise(self):
      if self.mood == 'hungry':
         noise = "Meow!"
      elif self.mood == 'angry':
         noise = "HISS!"
      else:
         noise = "Purr!"
      return noise
 | 
- On line 5, we define the - moodproperty and assign it a value when a new- Catobject is created. By including the- .lower()string method here, we can remove it from the conditionals in- make_noise().
- Inside the - make_noise()code block,- self.moodaccesses the current value of the property and compares it to the different options.
- If we change - moodin a different part of our code (say, by feeding or petting our cat), we do not need to worry about sending in the new value when we call the method. Any changes to the property are immediately available inside the method.
Check Your Understanding¶
Question
What is printed with this program runs?
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | class Plant:
   def __init__(self, type, height, soil):
      self.type = type
      self.height = height
      self.soil = soil
   def grow(self, watered):
      if watered and self.soil == 'dry':
         self.height = self.height + 2
         self.soil = 'wet'
         return "Your plant is healthy."
      elif watered and self.soil == 'wet':
         return "You're killing your plant!"
      elif self.soil == 'wet':
         self.height = self.height + 1
         self.soil = 'dry'
         return "Water your plant soon."
      else:
         return "You killed your plant."
fern = Plant('Fern', 5, 'wet')
fern.grow(True)
print(fern.height)
 | 
- 5 
- 6 
- Your plant is healthy. 
- You’re killing your plant! 
Question
Given sticky = Plant('Bamboo', 100, 'dry'), what would be the value for
height after the following statements run?
| 22 23 24 25 | sticky.grow(True)
sticky.grow(False)
sticky.grow(True)
sticky.grow(True)
 | 
- 108 
- 106 
- 105 
- 104 
