Introduction
The final pillar of object-oriented programming that we’ll explore is polymorphism.
Polymorphism
Polymorphism is an object-oriented mechanism that allows for objects of different types to be used in the same way.
We’ve already encountered polymorphism made possible by inheritance
when talking about
casting with our Cat and HouseCat classes.
In that case, we stored an object of type HouseCat in its compatible type, Cat.
Let’s take a closer look at how polymorphism might work in our cat-centric application.
Suppose we had a CatSitter class like the one below:
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The method FeedTheCat uses the property Pet, which is of type
Cat. Since a HouseCat is a Cat via inheritance, it is
perfectly acceptable to use an instance of HouseCat to fill the
Pet property.
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Similarly, FeedTheCat can accept Tiger instances as well. This
is because the only thing that the method requires is that the input
parameter has the methods defined within Cat. Via inheritance,
both HouseCat and Cat satisfy this requirement.