Dictionary

C# also provides us a structure to store data as key/value pairs. C# calls these objects dictionaries, and they are provided by the Dictionary class.

Considering the gradebook example, we can improve our program using a dictionary. We’ll store the students’ grades along with their names in the same data structure. The names will be the keys, and the grades will be the values.

As with the other collection structures, in C# we must specify the types of the objects we’ll be storing when we declare a variable or parameter to be a dictionary. This means specifying both key and value data types, which are allowed to be different types for a given dictionary.

You can find the DictionaryGradebook project in the csharp-web-dev-examples repository. Explore it, run it, and notice how it differs from the ListGradebook and the ArrayGradebook.

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Dictionary<string, double> students = new Dictionary<string, double>();
string newStudent;

Console.WriteLine("Enter your students (or ENTER to finish):");

// Get student names and grades
do
{
   Console.WriteLine("Student: ");
   string input = Console.ReadLine();
   newStudent = input;

   if (!Equals(newStudent, "")) {
      Console.WriteLine("Grade: ");
      input = Console.ReadLine();
      double newGrade = double.Parse(input);
      students.Add(newStudent, newGrade);

      // Read in the newline before looping back
      Console.ReadLine();
   }

} while(!Equals(newStudent, ""));

// Print class roster
Console.WriteLine("\nClass roster:");
double sum = 0.0;

foreach (KeyValuePair<string, double> student in students) {
   Console.WriteLine(student.Key + " (" + student.Value + ")");
   sum += student.Value;
}

double avg = sum / students.Count;
Console.WriteLine("Average grade: " + avg);

Notice how a Dictionary called students is declared on line 2:

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Dictionary<string, double> students = new Dictionary<string, double>();

Here, <string, double> defines the data types for this dictionary’s <key, value> pairs.

We can add a new item with a .Add() method, specifying both key and value:

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students.Add(newStudent, newGrade);

And while we don’t do so in this example, we may also access Dictionary elements using bracket notation. If we had a key/value pair of "jesse"/4.0 in the students dictionary, we could access the grade with:

double jesseGrade = students["jesse"];

Variables may be used to access elements:

string name = "jesse";
double jesseGrade = students[name];

Looping through a dictionary is slightly more complex than it is for ordered lists. Let’s look at the foreach loop from this example:

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for (KeyValuePair<string, double> student in students) {
   Console.WriteLine(student.Key + " (" + student.Value + ")");
   sum += student.Value;
}

The iterator variable, student, is of type KeyValuePair<string, double>. The class KeyValuePair<T,T> is specifically constructed to be used in this fashion, to represent key/value pairs within dictionaries. Each KeyValuePair object has a Key property and a Value property.

If you only need to access the key of each item, you can construct a simpler loop and use the Keys property of the Dictionary class:

foreach (string studentName in students.Keys) {
   Console.WriteLine(studentName);
}

A similar structure applies if you only need the values, using students.Values:

foreach (double grade in students.Values) {
   Console.WriteLine(grade);
}
Note

We can declare and initialize a dictionary in one stroke like so:

Dictionary<int, string> groceries = new Dictionary<int, string>
{
   {2, "Apples"},
   {3, "Oranges"},
   {1, "Avocado"}
};

Dictionary Methods

Let’s collect some Dictionary methods as we have for List. As we said about Lists, this is by no means a comprehensive catalog. For full details on all properties and methods available, see the documentation on the Dictionary class.

For the purposes of this table, we’ll create a dictionary to hold our solar system’s planets and the number of moons associated with each.

Dictionary<string, int> moons = new Dictionary<string, int>();
   moons.Add("Mercury", 0);
   moons.Add("Venus", 0);
   moons.Add("Earth", 1);
   moons.Add("Mars", 2);
   moons.Add("Jupiter", 79);
   moons.Add("Saturn", 82);
   moons.Add("Uranus", 27);
   moons.Add("Neptune", 14);

Dictionary Methods and Properties

Returns the number of items in the dictionary, as an int.

moons.Count

Returns 8.

Returns a collection containing all keys in the dictionary. This collection may be used in a foreach loop just as lists are, but the dictionary may not be modified within such a loop.

moons.Keys

Returns {"Earth", "Mars", "Neptune", "Jupiter", "Saturn", "Venus", "Uranus", "Mercury"}

Returns a collection containing all values in the dictionary. This collection may be used in a foreach loop just as lists are.

moons.Values

Returns {1, 2, 14, 79, 82, 0, 27, 0}

Add a key/value pair to a dictionary.

moons.Add("Pluto", 5)

adds "Pluto": 5 to the moons

Returns a boolean indicating whether or not the dictionary contains a given key.

moons.ContainsKey("Earth")

Returns true

Returns a boolean indicating whether or not the dictionary contains a given value.

moons.ContainsValue(79)

Returns true

We have only brushed the surface of how arrays, Lists, and dictionaries work. We leave it to you to refer to the official documentation linked below for more details. You’ll certainly be using Lists and dictionaries in more ways than those covered in this lesson, but with the knowledge you have now, you should be able to use C# collections and learn new uses as you go.

Check Your Understanding

Question

Given our Dictionary,

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moons = {
   "Mercury" = 0,
   "Venus" = 0,
   "Earth" = 1,
   "Mars" = 2,
   "Jupiter" = 79,
   "Saturn" = 82,
   "Uranus" = 27,
   "Neptune" = 14
}

What is the syntax to get the key names?

  1. Dictionary.Keys(moons);
  2. moons.Keys();
  3. moons.Keys;
  4. moons.KeySet();
Question

Given our Dictionary,

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moons = {
   "Mercury" = 0,
   "Venus" = 0,
   "Earth" = 1,
   "Mars" = 2,
   "Jupiter" = 79,
   "Saturn" = 82,
   "Uranus" = 27,
   "Neptune" = 14
}

What will moons[“Mars”]; return?

  1. 2
  2. {Mars: 2}
  3. 2.0
  4. "Mars"