Methods
Calling Methods on Objects
A method is a function that belongs to a class. In C#, all procedures
must be part of a class. Let’s revisit our HelloWorld
class.
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There is one method in this class, SayHello()
. In order to call this
method, we must have an object created from the HelloWorld
class
template. In other words, we must have an instance of HelloWorld
.
Here’s how you call methods on an object.
HelloWorld hello = new HelloWorld();
hello.SayHello();
It is not possible to call SayHello()
without having a HelloWorld
object. This begins to make more sense when you note that the
message
field is used within SayHello()
, and unless we are calling
SayHello()
on an instantiated object, there will be no message
field available to print.
As mentioned before, class members should have the most restrictive
level of access possible. This goes for methods as well as fields. For
example, if you create a utility method that should only be used within
your class, then it should be private
. You can think of private
methods as those that are not useful outside of the class, but that
can contribute internally to helping the class behave as desired or
expected.
On the contrary, public
methods are code that other classes will
want to use when they implement the class containing those public
methods. So only make methods public
when you expect other classes
to use them, and when you are committed to maintaining those methods for
other calling programs that may use them.
Instance Methods
So far, we’ve only looked at examples of methods that are relatively specialized: constructors, getters, and setters. Every class you create will have these methods. What will make your classes different from each other, and thus fulfill the purpose of creating each class, are the specific behaviors that are unique to your classes.
Let’s say we want to add a method in our Student
class that reports the GPA
of a student. This method is an instance method since it will belong to
each Student
object created, and will use the data of each such object.
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We will make use of instance methods more in the next chapter, but now you know the basics of how to add additional behaviors to our classes.
Above, we’ve added some functionality to increment the studentId
property, too.
Check Your Understanding
Fill in the blanks with the appropriate terms.
A _____________ gives a class property a field.
A _____________ gives a programmer access to the value of a private class property.
A _____________ creates a new instance of a class.
A _____________ is a method that belongs to each occurrence of a class.